# Direct recording and why not?

**URL:** <https://uzu.lurk.org/t/direct-recording-and-why-not/4648>\
**Category:** TidalCycles\
**Tags:** questions\
**Created:** [6 April 2023 14:25 UTC](https://uzu.lurk.org/t/direct-recording-and-why-not/4648 "2023-04-06T14:25:36Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![HighHarmonics](https://uzu.lurk.org/letter_avatar_proxy/v4/letter/h/13edae/32.png) [@HighHarmonics](https://uzu.lurk.org/u/HighHarmonics)\
**Post date:** [6 April 2023 19:33 UTC](https://uzu.lurk.org/t/direct-recording-and-why-not/4648/2 "2023-04-06T19:33:32Z")

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I'm not going to tell you not to do something that is working for you.

But here is a post with multiple responses on how others approach recording:

> [@How is everyone recording?](https://club.tidalcycles.org/t/how-is-everyone-recording/4152):
>
> How is everyone recording? I've just been recording using SuperCollider. Are there settings/code that would improve the sound? I mostly use d1 and stack lines. I don't know if I should be using separate d1, d2, etc and running it into a DAW like LMMS.

**Recording directly from SuperCollider**  
Th is an easy way to record audio output. From the IDE, search on `Recorder` to get details. There is a menu option in `Server` to Start Recording, uncheck to stop. Or you can access the server menu options by clicking anywhere on the server "stats" bar in the bottom right. For the default recordings location on your hw run this command in the IDE:

`thisProcess.platform.recordingsDir;`

SuperCollider generates the audio, so there is no more direct way to capture audio output than this. The SuperDirt orbits options outlined in the other post is more advanced. That is the best way to route audio from SuperCollider into other applications (DAWs, Max, etc).

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