I'm trying to control the gain level on just a single sample within a pattern containing several samples.
I would like the other samples to remain unaffected.
How would I go about doing this? Thanks very much ![]()
I'm trying to control the gain level on just a single sample within a pattern containing several samples.
I would like the other samples to remain unaffected.
How would I go about doing this? Thanks very much ![]()
d1 $ fix ((fast "2 4") . (|* gain 0.9)) (sound "bd")
$ sound "bd*[1|2] sd"
fix (function to apply) (condition)
Edit: Argument order was wrong
you should also consider using stacks in some occasions:
d1 $ stack[
s "bd*[4|8]*2" # gain 0.9
,s "[~sd]*8" |- note 5 # hpf 200
,s "ht*8?" # pan rand # gain 0.85
]
Thank you very much, this is exactly what I was looking for. I have tested your code though, and the condition and the function need to be the other way around.
heh sorry,, was working from memory 
Sorry, I have one last question for the day.
I am trying to apply fix to multiple samples within a pattern. How would I write this so it works?
d1 $ fix (# gain 2) (sound ["bd" ,"bd:2"]) $ sound "bd bd:2 cp"
Thanks very much!
mhmhm I'd think it should work without multiple inputs given the sample folder is actually the same
anyway
I'm guessing maybe like this?
d1 $ fix (|* gain 0.9) ((sound "bd") . (sound "hh"))
$ s "bd hh sd hh"
d1 $ fix (# gain 0.5) (sound "[bd ,bd:2]") $ sound "bd bd:2 cp" works too (makes sense since I think the "[..,..]" mini-notation is basically a shorthand for stack).
Speaking of which, a version with stack should work too:
d1 $ fix (# gain 2) (sound $ stack ["bd" ,"bd:2"]) $ sound "bd bd:2 cp"
Without using fix, I am using a structure based on stack:
do
let myCustomEffect = lpf ... # ......
let myCoolVerb = room 0.5 # sz ...
d1 $ stack [
s "bd hh sn hh" # myCustomEffect,
s "jvbass*2" # myCoolReverb]
It works very well to keep things clean and if you feel the need to use variable names to remember exactly how your code is currently structured.
Yes, but pay attention on controlling global effects like room/size inside a stack, you could get strange behaviors unless you change also the orbit number
You are right, I should have mentionned that. There is some manual orbit assignment you should take care of when using big structures like this with a blend of local and global effects. The good side of it is that you can pre-arrange pattern skeletons for a given performance with pre-declared effects and so on.