Recently I noticed that when using an audio input as sound source, it’s not coming through seamless or rather is “patterned” – I can clearly hear tiny gaps when setting cps 20 for example. legato is 1.
I worked with audio input from a microphone before and didn’t notice that back then. Now I’m routing audio signals from another software to SuperCollider (and then process them in TidalCycles). I was wondering if I should change the sustain in the SynthDef for soundin?
I think some ‘gaps’ are inevitable, but you can try adjusting fadeTime and fadeInTime. d1 $ sound "in" # fadeTime 0.03 # fadeInTime 0.03 increasing/decreasing the numbers to see if that improves things. You might also have better/stranger results working with tidal-looper, where you can record into buffers while playing them back at the same time.